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Urban strife genre
Urban strife genre










urban strife genre
  1. #URBAN STRIFE GENRE GENERATOR#
  2. #URBAN STRIFE GENRE FULL#

Mines, claymores, gas and smoke grenades - there are still a lot of things WIP If there are issues with pathfinding please report the as bugs with F10 Is it going to be possible to finish the game without allies or even destroy all 3 major factions and the minor ones? I was able to kill everyone outside the Shelter (plus Bubba and one male refugee for some reason) without game over.Are we going to be able to take more than 4 characters outside?.

#URBAN STRIFE GENRE GENERATOR#

While I can guess what ammo press or generator does, what about other upgrades like reading room or jail? Do they unlock something new or do they only help with Shelter morale?

#URBAN STRIFE GENRE FULL#

Can you tell us how the Shelter will work in full game? While the page was disabled, I was able to see a few things (resources, basic upgrades, survivors being separated into residents and refugees, jobs separated between workers and scavengers).How many zones will be in the full game?.How prominent these smaller factions are going to be? Can you tell us something about them? Are there any others? If you kill trader Bubba at the Shelter, you get a bunch of warnings of factions becoming hostile: Bikers (main faction), Honest Joe (trader from Little Italy), Roadkill (guy on the radio), but also the Soviet, Hicks clan, Lefty and Righty and a few others.I was hoping to flush out the Legion from their base during the night with Molotovs, but it only spread on porch, not their entire wooden house.

urban strife genre

I also had to go around finishing off every Legion member (only killed Caesar and 2 pretorians during fight) for the quest to finish. And then he goes back down, because he got his knee blasted. And then a fight starts because he gets up for another round. KOd all moonshiners, one was bleeding out so I bandaged him. Make enemies passive/ allow to disarm them after you KOd or killed their entire group.Any chance of being able to close the doors? I was caught stealing sheriff's guns from his shed.Some weapon icons didn't fit the UI (Remington rifle I bought from soldiers for example).Zombies had to spend a few thousands on dental or you just wanted to give players loot to barter, because every zombie had 3 golden teeth.Any chance of adding traps- frag mines, bear traps, etc? I love setting up ambushes with overwatch.My team members actually started a fight 2 times, because they didn't follow my character and just jumped into some occupied houses. Before the great purge I was avoiding fighting humans. AI is on point, they didn't do anything stupid and I had to reload a few times at the port. Really top notch sound design, you can really feel it when shotgun blast misses your character and hits a wall behind them. Is combat animation slider planned? If not, please make it planned.įinished it, did all the side quests and then reloaded the game and went around murdering everyone (scavengers, moonshiners, Joe's bikers, soldiers and even a couple of people at the Shelter).Ĭombat is good, both against the zombies and humans. Also I couldn't interact with ex-priest (?) in the cell. While I was looting and crafting, kiting zombies with xbows time has passed so I went out to the legion boys at 2 am of the second day but still saw the cut-scene "alright you can get away this time but tomorrow.". AI looks really decent, I liked how some last looter was trying to avoid outflanking and backed down. But if that's not the case you gotta smooth this process by not turning it into boring looting simulator, that would be awful. I mean, if you intend to leave rate at which the time passes as is and if the time will really matter then I get that - it's a choice: either loot like a maniac but waste a lot of precious extra time or just look for specific generic containers only which you need the most currently. I expected rather x-comish gameplay, turns out it was fucked sideways by Dead State a bit which is absolutely fine but so far it looks like this: you click, a character approaches container, sloooowly turns exactly to it and then you might see that it's empty. So I've played some more (cleared the first map) and here's a few thoughts:












Urban strife genre